About Me
Hey, I'm K.
I'm a musician, composer, audio programmer, synthesizer designer, student, and general creative enthusiast.
My projects blend my artistic and technical passions to bring forth new sonic experiences, be it through the sound of a video game, a cinematic score, an inspired album, or new tools to help other musicians realize their artistic visions.
I am currently attending my fourth and final year at DigiPen Institute of Technology in pursuit of a Bachelor's in Science in Computer Science and Digital Audio and a minor in mathematics.
Let's make something amazing together.
I'm a musician, composer, audio programmer, synthesizer designer, student, and general creative enthusiast.
My projects blend my artistic and technical passions to bring forth new sonic experiences, be it through the sound of a video game, a cinematic score, an inspired album, or new tools to help other musicians realize their artistic visions.
I am currently attending my fourth and final year at DigiPen Institute of Technology in pursuit of a Bachelor's in Science in Computer Science and Digital Audio and a minor in mathematics.
Let's make something amazing together.
Skills
Languages
C++
C
Python
C#
GLSL
Batch Script
HTML
Java
CSS
Packages
FMOD Core
Wwise
JUCE
Discord
Spotify
RapidJSON
PortMIDI
Wolfram Alpha
PortAudio
CMake
Tensorflow
Instruments
Piano
Synthesizer
Clarinet
Saxophone
Guitar
Drums
Vocals
Bass Guitar
Software
Ableton Live
Microsoft Visual Studio
Audacity
iZotope Suite
Logic Pro
Wwise
Unreal
Unity
Reaper
Microsoft Visual Studio Code
Git
SVN
GitHub
Project Timeline
Audio Lead, Composer, and Sound Designer
01/2024 - 04/2024
Unity
- Collaboratively composed a 9-track orchestral soundtrack and designed all sounds.
Audio Lead, Programmer, Composer, and Sound Designer
09/2023 - 12/2023
Unreal 5.2
- Applied MetaSounds to build an adaptive generative soundtrack system driven by player emotions measured from player input and game parameters.
- Constructed a real-time music synthesis system with MetaSounds.
- Designed diegetic sound effects.
Audio Programmer, Composer, and Sound Designer
09/2022 - 04/2023
Custom C++ Game Engine
- Developed an FMOD Core-based C++ game audio engine with tempo syncing and a gameplay-driven adaptive soundtrack system with DSP effects.
- Built systems for spatial audio and acoustic modeling.
- Composed a 15-track electronic soundtrack and designed all sounds.
Audio Programmer and Composer
08/2022 - 10/2023
Unity
Brackey's Game Jam 2022 14th Place
- Implemented audio in Unity (C#) with music crossfades and effect randomization.
- Composed a 12-track piano and electronic soundtrack and designed all sounds.
Audio Programmer, Composer, and Sound Designer
01/2022 - 04/2022
Custom C Game Engine
- Developed a custom FMOD Core-based C audio engine featuring tempo-synced events, randomization, and gameplay-triggered music transitions.
- Composed an acoustic guitar soundtrack and designed all sounds.
Audio Programmer, Composer, and Sound Designer
10/2021 - 12/2021
Custom C Game Engine
- Implemented adaptive audio in a custom FMOD Core-based C audio engine.
- Built a DSP system for effects based on player powerups.
- Composed an electronic, jazz, and rock soundtrack and designed all sounds.
- Coded enemy behavior, powerup abstraction, procedural level generation, physics.