About Me

Hey, I'm K.

I'm a musician, composer, audio programmer, synthesizer designer, student, and general creative enthusiast.

My projects blend my artistic and technical passions to bring forth new sonic experiences, be it through the sound of a video game, a cinematic score, an inspired album, or new tools to help other musicians realize their artistic visions.

I am currently attending my fourth and final year at DigiPen Institute of Technology in pursuit of a Bachelor's in Science in Computer Science and Digital Audio and a minor in mathematics.

Let's make something amazing together.





Skills

Languages

C++

C

Python

C#

GLSL

Batch Script

HTML

Java

CSS

Packages

FMOD Core

Wwise

JUCE

Discord

Spotify

RapidJSON

PortMIDI

Wolfram Alpha

PortAudio

CMake

Tensorflow

Instruments

Piano

Synthesizer

Clarinet

Saxophone

Guitar

Drums

Vocals

Bass Guitar

Software

Ableton Live

Microsoft Visual Studio

Audacity

iZotope Suite

Logic Pro

Wwise

Unreal

Unity

Reaper

Microsoft Visual Studio Code

Git

SVN

GitHub


Project Timeline

Audio Lead, Composer, and Sound Designer

01/2024 - 04/2024
Cats N Critters
Unity
- Collaboratively composed a 9-track orchestral soundtrack and designed all sounds.

Audio Lead, Programmer, Composer, and Sound Designer

09/2023 - 12/2023
InfeStation
Unreal 5.2
- Applied MetaSounds to build an adaptive generative soundtrack system driven by player emotions measured from player input and game parameters.
- Constructed a real-time music synthesis system with MetaSounds.
- Designed diegetic sound effects.

Audio Programmer, Composer, and Sound Designer

09/2022 - 04/2023
Inline: Out of Time
Custom C++ Game Engine
- Developed an FMOD Core-based C++ game audio engine with tempo syncing and a gameplay-driven adaptive soundtrack system with DSP effects.
- Built systems for spatial audio and acoustic modeling.
- Composed a 15-track electronic soundtrack and designed all sounds.

Audio Programmer and Composer

08/2022 - 10/2023
We're Tethered Together
Unity
Brackey's Game Jam 2022 14th Place
- Implemented audio in Unity (C#) with music crossfades and effect randomization.
- Composed a 12-track piano and electronic soundtrack and designed all sounds.

Audio Programmer, Composer, and Sound Designer

01/2022 - 04/2022
Nowhere to Grow
Custom C Game Engine
- Developed a custom FMOD Core-based C audio engine featuring tempo-synced events, randomization, and gameplay-triggered music transitions.
- Composed an acoustic guitar soundtrack and designed all sounds.

Audio Programmer, Composer, and Sound Designer

10/2021 - 12/2021
Power Chord
Custom C Game Engine
- Implemented adaptive audio in a custom FMOD Core-based C audio engine.
- Built a DSP system for effects based on player powerups.
- Composed an electronic, jazz, and rock soundtrack and designed all sounds.
- Coded enemy behavior, powerup abstraction, procedural level generation, physics.