About Me
Hey, I’m K.
I’m a musician, composer, audio programmer, synthesizer designer, and general creative enthusiast.
My projects blend my artistic and technical passions to bring forth new sonic experiences, be it through the sound of a video game, a cinematic score, an inspired album, or new tools to help other musicians realize their artistic visions.
I am an alum of DigiPen Institute of Technology with a Bachelor’s in Science in Computer Science and Digital Audio and a minor in mathematics.
Let’s make something amazing together.
Links
Skills
Languages
- C++
- C
- Python
- Pure Data
- C#
- GLSL
- Batch Script
- HTML
- Java
- CSS
Packages
- FMOD Core
- Wwise
- JUCE
- Discord
- Spotify
- RapidJSON
- PortMIDI
- Wolfram Alpha
- PortAudio
- CMake
- Tensorflow
Performance
- DJ
- Piano
- Synthesizer
- Clarinet
- Saxophone
- Guitar
- Drums
- Vocals
- Bass Guitar
Software
- Ableton Live
- Microsoft Visual Studio
- Audacity
- Logic Pro
- Wwise
- Unreal
- Unity
- Reaper
- Microsoft Visual Studio Code
- Git
- SVN
- GitHub
Project Timeline
-
01/2024 - 04/2024
Audio Lead, Composer, and Sound Designer
Cats N Critters
- Collaboratively composed a 9-track orchestral soundtrack and designed all sounds.
-
09/2023 - 12/2023
Audio Lead, Programmer, Composer, and Sound Designer
InfeStation
- Applied MetaSounds to build an adaptive generative soundtrack system driven by player emotions measured from player input and game parameters.
- Constructed a real-time music synthesis system with MetaSounds.
- Designed diegetic sound effects.
-
09/2022 - 04/2023
Audio Programmer, Composer, and Sound Designer
Inline: Out of Time
- Developed an FMOD Core-based C++ game audio engine with tempo syncing and a gameplay-driven adaptive soundtrack system with DSP effects.
- Built systems for spatial audio and acoustic modeling.
- Composed a 15-track electronic soundtrack and designed all sounds.
-
08/2022 - 10/2023
Audio Programmer and Composer
We're Tethered Together
- Implemented audio in Unity (C#) with music crossfades and effect randomization.
- Composed a 12-track piano and electronic soundtrack and designed all sounds.
-
01/2022 - 04/2022
Audio Programmer, Composer, and Sound Designer
Nowhere to Grow
- Developed a custom FMOD Core-based C audio engine featuring tempo-synced events, randomization, and gameplay-triggered music transitions.
- Composed an acoustic guitar soundtrack and designed all sounds.
-
10/2021 - 12/2021
Audio Programmer, Composer, and Sound Designer
Power Chord
- Implemented adaptive audio in a custom FMOD Core-based C audio engine.
- Built a DSP system for effects based on player powerups.
- Composed an electronic, jazz, and rock soundtrack and designed all sounds.
- Coded enemy behavior, powerup abstraction, procedural level generation, physics.